diff options
author | Yorhel <git@yorhel.nl> | 2011-02-07 13:06:15 +0100 |
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committer | Yorhel <git@yorhel.nl> | 2011-02-07 13:06:15 +0100 |
commit | 449a8d9a29e1658a19f4b7a9fc630fe76409dd32 (patch) | |
tree | 6e5f440fe21b132d02ebf3511f320134998b35d6 | |
parent | 9b8d7c719a722007839ec501b42070c2291f9e04 (diff) |
d2: Guideline change as discussed in t1153
-rw-r--r-- | data/docs/2 | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/data/docs/2 b/data/docs/2 index 780a68eb..161f83a6 100644 --- a/data/docs/2 +++ b/data/docs/2 @@ -3,24 +3,25 @@ :SUB:When to add a visual novel <p> - To be included in this database, a game needs to use the novel narrative + To be included in this database, a game needs to use the <a + href="http://en.wikipedia.org/wiki/Narrative_mode">novel narrative</a> consistently for telling its story. Examples include describing <a href="http://s.vndb.org/sf/58/258.jpg">visuals</a>, <a href="http://s.vndb.org/sf/63/2663.jpg">events</a>, <a href="http://s.vndb.org/sf/74/274.jpg">character actions</a> or <a - href="http://s.vndb.org/sf/49/449.jpg">thoughts</a>. This storytelling needs to - be employing one of the known Visual Novel presentation methods such as <a + href="http://s.vndb.org/sf/49/449.jpg">thoughts</a>.<br /> + <br /> + This storytelling needs to be uninterrupted* for a significant length and + employing one of the known Visual Novel presentation methods such as <a href="http://s.vndb.org/sf/40/3440.jpg">ADV</a>, <a href="http://s.vndb.org/sf/52/3152.jpg">NVL</a> and their <a href="http://s.vndb.org/sf/39/339.jpg">variations</a>.<br /> + *Uninterrupted by gameplay sequences, not by choices or simple map + movement.<br /> <br /> - A game that 'feels' like a VN even though it has another function than strickly - narrating a story (such as, highly interactive simulation) may qualify if it's - either told entirely in ADV/NVL style or has its other gameplay elements - clearly subordinated to the textual elements (presented in ADV/NVL style) (ie. - action scenes in 3D games cannot be argued to be subordinated to their textual - elements as the visuals are clearly the 'point' of the game; The completely - optional low-graphic 'dungeons' in Princess Maker games would be). + Note: In some special cases, a game may be added even if it does not adhere to + the above points. However, this is the decision of the moderators. Do not add + a game yourself expecting it to be an exception to the above rules. </p> :SUB:General info |