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authoryorhel <yorhel@1fe2e327-d9db-4752-bcf7-ef0cb4a1748b>2008-10-03 12:34:47 +0000
committeryorhel <yorhel@1fe2e327-d9db-4752-bcf7-ef0cb4a1748b>2008-10-03 12:34:47 +0000
commitc51bf1fd9928788cc4b0017782ac6f7f72d2e6a4 (patch)
treeb5ddda3e9c93e80185dfcf97dc585febe92c2858 /data/docs
parentc02127f5ac0cb205270823b232c98f17c621d062 (diff)
Renamed some gameplay categories
git-svn-id: svn://vndb.org/vndb@110 1fe2e327-d9db-4752-bcf7-ef0cb4a1748b
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This category is used to describe the gameplay or game engine.
</p>
<dl>
- <dt>Visual Novel</dt><dd>
+ <dt>NVL</dt><dd>
All games where the text is overlaid on the background and there is no special
- dialog-box fall under this category. Can be abbreviated as VN or NVL.
- </dd><dt>Adventure</dt><dd>
+ dialog-box fall under this category.
+ </dd><dt>ADV</dt><dd>
The text is presented in a special window, usually at the bottom of the screen.
- Can be abbreviated as ADV or AVG.
+ Also known as Adventure or AVG.
In some (rare) cases a game will switch between both styles, for these games both
- the <i>Visual Novel</i> and <i>Adventure</i> categories should be selected.
+ the <i>NVL</i> and <i>ADV</i> categories should be selected.
</dd><dt>Action</dt><dd>
This category indicates that the game includes a gameplay that challenges the
player's speed, dexterity and reaction time. Common examples are fighting games,