diff options
author | Yorhel <git@yorhel.nl> | 2009-09-24 14:05:23 +0200 |
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committer | Yorhel <git@yorhel.nl> | 2009-09-24 14:05:23 +0200 |
commit | defecb123e03d098283d53af02f2c494f90922aa (patch) | |
tree | 15699ff1e61c91b29aab528c3aac5f31bb6004b3 /data | |
parent | cdcd732dc28b0ac3d337e6dfac773f12a432e782 (diff) |
d2: Updated VN inclusion guideline
Diffstat (limited to 'data')
-rw-r--r-- | data/docs/2 | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/data/docs/2 b/data/docs/2 index 2f7095df..5b81ce10 100644 --- a/data/docs/2 +++ b/data/docs/2 @@ -3,11 +3,24 @@ :SUB:When to add a visual novel <p> - A visual novel should be added if the visual novel and/or adventure (VN/ADV) - parts play an important part of the game (more than one-third), or the VN/ADV - parts have great consequences on the outcome of the game.<br /> - If a game is an official fandisk or sidedisk, it should also be added for - completeness. + To be included in this database, a game needs to use the novel narrative + consistently for telling its story. Examples include describing <a + href="http://s.vndb.org/sf/58/258.jpg">visuals</a>, <a + href="http://s.vndb.org/sf/63/2663.jpg">events</a>, <a + href="http://s.vndb.org/sf/74/274.jpg">character actions</a> or <a + href="http://s.vndb.org/sf/49/449.jpg">thoughts</a>. This storytelling needs to + be employing one of the known Visual Novel presentation methods such as <a + href="http://s.vndb.org/sf/40/3440.jpg">ADV</a>, <a + href="http://s.vndb.org/sf/52/3152.jpg">NVL</a> and their <a + href="http://s.vndb.org/sf/39/339.jpg">variations</a>.<br /> + <br /> + A game that 'feels' like a VN even though it has another function than strickly + narrating a story (such as, highly interactive simulation) may qualify if it's + either told entirely in ADV/NVL style or has its other gameplay elements + clearly subordinated to the textual elements (presented in ADV/NVL style) (ie. + action scenes in 3D games cannot be argued to be subordinated to their textual + elements as the visuals are clearly the 'point' of the game; The completely + optional low-graphic 'dungeons' in Princess Maker games would be). </p> :SUB:General info |