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diff --git a/data/docs/10 b/data/docs/10 deleted file mode 100644 index 0630d580..00000000 --- a/data/docs/10 +++ /dev/null @@ -1,115 +0,0 @@ -:TITLE:Tags & traits -:INC:index - - -:SUB:Introduction -<p> - VNDB has a system for tags and one for traits. Tags are used to categorize - <b>visual novels</b>, while traits tell something about <b>characters</b>. This - also makes them somewhat different in use. This page describes some general - guidelines and tips on using tags and traits. -</p> - - - -:SUB:Tags -<p> - Tags can be assigned to visual novel entries using a voting system. Every user - can add a tag to a visual novel by going to the "modify tags" tab of a visual - novel page. -</p> - -:SUBSUB:Tag voting -<p>Tags can be assigned a vote from -3 to 3. This vote should be interpreted as - follows:</p> -<ol style="list-style-type: none; margin-left: 15px"> - <li><b>-3</b>: This tag really doesn't apply to the VN.</li> - <li><b>-2</b> and <b>-1</b>: These not very often used, but can be useful to - show that you disagree, but are not 100% sure.</li> - <li><b>0</b>: It is possible to change your vote to '0' to remove it.</li> - <li><b>1</b>: The tag does apply to the visual novel, but is not too apparent - or only plays a minor role.</li> - <li><b>2</b>: The tag certainly applies to the visual novel.</li> - <li><b>3</b>: The tag applies, is very apparent and plays a major role.</li> -</ol> -<p><br /> - While everyone is pretty much free to link any tag to any visual novel, please - keep the following in mind while voting: -</p> -<ul> - <li>Read the description of each tag before you link it to a VN: some tags may - not always mean what you think they do.</li> - <li>Try to be as specific as you can. For example, if a game has drama - elements, rather than voting on the "Drama" tag, try to look for a more - specific child tag that describes what kind of drama a player can expect.</li> - <li>Some tags can act as spoilers for the plot of a VN, this can be indicated - by voting on the spoiler status. It is highly recommended to not leave this as - "Neutral", and really try to give an indication of whether the tag is not a - spoiler at all or does spoil a bit.</li> - <li>Tags are supposed to reflect the things you'll be experiencing as you play - the game, even if some things might get revealed to be lies or illusions - towards the end of the story. In cases like this, add both the (arguably - incorrect) tags and the tags describing the situation after the truth has been - revealed, making sure to mark the "correct" tags as spoilers.</li> -</ul> - - -:SUBSUB:Tag creation guidelines -<p> - New tags can be requested by everyone, but they'll have to be accepted by a - moderator before the tags will be browsable. Applying the following guidelines - significantly increases the chances that your tag will be accepted and lowers - the workload of the moderator team. -</p> -<ul> - <li>Tag names should be self-describing. While the meaning of a tag can be obvious if you look - at its place within the tag tree, when displayed on a VN page only their name is visible and - not the parent tags. The name should thus fully describe what the tag means and should be used - for. For example: a tag to describe a male protagonist should be fully named "Male protagonist", - even if its parent tag is "Characters > Protagonist".</li> - <li>Tags should be used to describe objective information about a VN. Subjective tags like - "Awesome protagonist", which would have a different meaning for each individual, are not allowed.</li> - <li>Tags should only cover information that VNDB itself doesn't cover already. So tags about release - information or the length of a VN are not allowed.</li> - <li>The above rule also holds true for any other information about the VN itself which is (not yet) - covered by VNDB, like staff or licensed state in a country.</li> -</ul> - - - -:SUB:Traits -<p> - Traits can be assigned to characters. Contrary to tags, traits can't be voted - on. Instead, traits are part of the editing system, and modifying the traits - for a certain character involves editing the character entry itself. -</p> - -:SUBSUB:Assigning traits -<p> - Unlike tags, traits don't have any "levels": a trait either applies to the - character or it does not. Here are some guidelines and tips when assigning - traits to characters: -</p> -<ul> - <li>If no traits are present yet and you're the first person to add traits, - please try to be as complete as possible. Browse through the <a - href="/i">trait tree</a> and try to find as many traits that apply to the - character as possible.</li> - <li>Spoilery traits should *always* be marked as such.</li> -</ul> - -:SUBSUB:Trait creation -<p> - Anyone can request new traits to be added to the database. However, these need - to be approved by a moderator before they can actually be assigned to a - character.<br /><br /> - Traits are categorized into "groups", the top-most trait in the tree - defines in which group a trait is. Unlike tags, traits don't need to have a - globally unique name, but they must be unique and self-describing within the - same group. For example, there can be multiple traits with the name "Blue", - but one is in the "Hair" group while the other is in the "Eyes" group. So - make sure to keep the group in mind when naming a trait.<br /><br /> - Read the descriptions of the various trait groups and meta traits to get a - feel on how they are supposed to be used. -</p> - |